Thanks for opening the topic and your posts Makkan.
Makkan wrote:Hmm, yeah I see your point, absolutely. But I can't fully agree because the winning team is always, when baseraping, camping in front of the others base waiting for them to come out, and the baserape problem is still there basicly. It's still like impossible for them to exit the base, but sure, most of them stays for the game to end which is all right.
Yes, the base protections becomes tricky if the stronger team starts stacking the weaker players into their base and cry about base camping. Thanks to the base protection, base rapers are removed from the round.
This opportunity to kill them from distance is not working very good then, everytime I kill someone from half of the map I still get punished, and next time banned for 60 hours :/
This is an incorrect information. You can counter base campers and the ban would last 60 minutes and not hours.
The protection algorythm has an imaginary border around every base, lets refer to the OASIS map in example I just quickly catched the desired drawing illustrating the scenario on this map in Conquest mode:
The colored covers on top of each uncap represet the base rape protection areas. If you enter this area of your enemies base and you kill an opposing player, you are killed as well.
Players are smart and enjoying the rape in uncaps, which leads to frustrations and the server will empty out easily. I noticed that (even without the drawing in front of them) players start to test it out and found "the borderline" approximately, stepped two meters (two steps) backwards and start shooting into the uncaps again.
So I achieved that we do not allow players anymore to sneak into the base of the enemy and instant kill on spawn points, but I did not solve the base rape issue which becomes the top priority in Bad Company 2, rather than capturing flags and meeting on the battlefield than on the "battled base".
A second feature got introduced which is a gray zone of approx. 40 meters (hard to illustrate on the drawing), in this zone you can shoot towards the uncap and will most likely still be killed. The "error" is set to a ratio which perhaps kills you 2 times out of 3 you shoot into the base. Whats the deal here? From the uncap border until the end of the 40 meters zone, you can kill each other at no harm as long your enemy stays out of his base borderlines. However it might happen that you are within the 40m zone and your opposing player tries to escape the fight towards his base. The moment you shoot, he may just cross base borderline or you shoot at somebody just coming out of the base making his first step over the borderline. Since this is definately a gray zone to rule out, the trespas error has been put in place.
But even with this extended information provided, to cut a long story short,
on all maps we are running on our server, the base protection is in place and has been designed to allow you killing base camper while staying at ranges the closest flag position represents.
Looking at the current Oasis example again,
you are US soldier, took all flags, RU team can only spawn at their base. You camp now around C area and defend RU soldiers trying to sneak around you or trying to take C. No problem so far.
You believe you run half way down the road towards the RU base in order to shoot them as soon the RU soldier materialize due to a spawn, you are killed.
Now an opposing RU player uses the at the RU base spawned Jeep with the mounted machine gun to shoot you at C, while he believes to be smart (we are on a base rape protected server, yeah!) and stays with the car at the base. You can snipe, RPG or try to use your assault rifle shooting him from C area. Not a big deal, but you do not run into the uncap to C4 him ... while your C4 perhaps kill him in his jeep but also 3 other just spawning RU players around --> base rape ...
Same applies for the US base, while you may notice that the often used fixed mounted machine gun "at the exit of the US base" is outside the base rape protection zone. So you can still run to this player and knife him if you like.
And so it goes on for every active map on our server, its not a simple installed 3rd party server administration tool plugin. There has been many thoughts about what to rule out and how, as well many hours spent to fine tune the setup.
Trying to convince the whole team to back up is a bit tricky, believe me I've tried! The baserape protection is far from optimal, maybe there could be a antibasecamp protection too? I've played on servers which has had this function and it works pretty well. I believe one of Stratego's server rules is no basecamping.
The aim of this game is to win the round, that players understand it and play for this accordingly is nothing a server administration can influence.
Base Camping anti measures are rather less important, if you stay in your base you lose the round and you can be shoot out of your base from outside. Does not matter if you prefer to snipe from your base (easy ...), sit in a tank and shoot to ABCD instead supporting your soldiers at the flags (yawn ...) or just troll.
BC2 Conquest server rules
If the other team choose to stay in their base, I think it's fair for me to kill them
Absolutely not and therfore the base protection is in place.
copied from a different thread I replied about it as well:
base raping takes place in two cases:
- teams are heavily unbalanced in terms of skills (good to get a few base rapers removed then, so teams get a chance to mix up a little)
- server is low on population and the few players get raped by some "brainless pros"
The way or another, attacking uncaps does not show much of skill and the base protection is build in a way that you can counter attack base campers any time. You just do not run into their uncap zone, period ...